December 31, 2020

Princeton Review - IDG in Top 25 Postgrad Programmes 2019, 2018, and 2017

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Best Game Design Schools in the World

The Institute of Digital Games is listed as one of the top 25 graduate schools in game design by the Princeton Review.

#17 in 2019
#22 in 2018
#23 in 2017

Apply today to start your career in Game Design!

The full lists, which name the "Top 50" undergraduate and "Top 25" graduate schools, are posted at Top Schools for Game Design 2019, Top Schools for Game Design 2018 and Top Schools for Game Design 2017. There, users can also get information on The Princeton Review's methodology for this project and its detailed profiles of the schools with guidance for applicants on their programs, admission requirements, and financial aid.

The Princeton Review chose the schools based on its 2016 survey of 150 institutions in the U.S., Canada and abroad offering game design degree programs or courses. The 40-question survey gathered data on everything from the schools' game design academic offerings and lab facilities to their graduates’ starting salaries and career achievements. More than 40 data points in four areas (academics, faculty, technology, and career) were analyzed to tally the lists.

https://www.princetonreview.com/

Game Development Graduate Programs

The Institute of Digital Games - University of Malta is one of the highest ranking on the list in Europe when it comes to Graduate Programs. In Europe only Abertay University in Schotland is ranked higher.

2 Year Game Design Degree

The M.Sc. in Digital Games is a two-year programme taught by leading researchers in fields of game analysis, game design and game technology.

Students work on practical game development projects and apply techniques of game design to areas such as education and media. They also engage in critical game analysis and develop experiments with digital game technology.

The program aims to teach in depth knowledge of game design and the related technologies such as artificial intelligence, affective computing, and procedural content generation. While also having a humanities oriented programme covering game analysis, immersion, game narrative and philosophy.