The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The FORTELL project recently launched an introduction video to highlight the goals of the project. FORETELL is a collaboration between European Universities including researchers from the Institute of Digital Games. Through the use of gameful … read more
This week, an interview with Dr. Stefano Gualeni's was broadcast on the frequencies of Malta University's own radio station: Campus FM. The interview touches upon Stefano's on-going research projects, his book that was published last year, the raising … read more
In our first May game lecture, Jana Wendler (University of Manchester / Playfuel) will be covering her work on designing and playing games in urban environments, and what features of this type of play (not considered in digital games) we should be aware of. … read more
Our second Game Lecture in April features Albert Gatt presenting the topic of natural language generation, a method of summarising data (such as game playtraces) into human-readable language. The lecture is on Tuesday 19th of April 2016 at … read more
In our next Game Lecture, Michelle Westerlaken will be discussing her work on the design and implementation of games for animals. The lecture is on Tuesday 12th of April 2016 at 7:00 pm, and is held at the Institute of Digital Games. The topic and summary of … read more