The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
Science in the City has shifted to a virtual format this year. And while we will miss showcasing our work and have people engage with our research in person, this year does offer us an opportunity to settle down and do a more focussed activity: The … read more
Earlier this month, Dr. Daniel Vella was invited to deliver an online talk for the Centre of Excellence in Game Culture Studies (CoE GameCult), a joint venture of the Universities of Tampere, Jyväskylä and Turku (Finland), and one of the world's leading … read more
Where does the game start and reality begin? The Institute of Digital Games will be part of kicking off the discussion organised by the new platform for football matchfinding @ LEET. @LEET is a platform for amateur sports enthusiasts to come together, … read more
Prof. Stefano Gualeni contributed to a recently published study about the use of VR games for rehabilitation. The article ‘Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in … read more
IDG Staff Prof. Stefano Gualeni and Jasper Schellekens co-wrote a Designer Diary for Boardgamegeek.com. The piece offers interesting, previously undisclosed details about the origins of Construction BOOM!, the two-player print-and-play game that they … read more