The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
In Bilbao, the International Summer School on Deep Learning took place between 17 and 21 July 2017. The 1-week event gathered more than 1300 PhD students, researchers and AI practitioners with an interested in the theoretical and practical advances … read more
Simon Niedenthal - 27th September 2017 - 18h00 @ Institute of Digital Games About the talk: The study of the sense of smell is a hot topic nowadays, with major scientific advances coming on a regular basis. From the recent recalculation that humans are … read more
Interested in what we've being doing between 2013 and 2015? We've made a presentation of our teaching, research and development work, as well as some of the events and game jams that we've organised.
To see the report, click here!
IDG members Daniele Gravina and Antonios Liapis attended the Genetic and Evolutionary Computation Conference in Berlin, presenting original work from the Institute of Digital Games on evolutionary divergent search and procedural content … read more
Experience Machines: The Philosophy of Virtual Worlds is a book edited by Mark Silcox that relates American Philosopher Robert Nozick’s 'experience machine' argument to virtual worlds. The book is highly relevant to the philosophy of computer games, and … read more