The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The Institute of Digital Games is thrilled to have Coline Pannier, lecturer at the Amsterdam University of Applied Science and former Ubisoft Producer, speaking as part of our Game Seminar Series. Coline Pannier is a regular guest for the Game … read more
Local Maltese start-up Modl.ai with a large contingent of Institute of Digital Games researchers has received a large investment from Propagator Ventures - an early-stage deep tech VC interested in ML/AI, quantum computing, robotics, new materials & … read more
As part of the DiGRA 2020 Conference, being held at Tampere University, Finland, 2-6 June 2020, a workshop is being organized on the current state of avatar research. The workshop is being organized and chaired by Ea Christina Willumsen (University of Bergen) … read more
There is currently no consensus within game studies as to how games—the main objects of analysis in the field—ought to be cited in academic publications. While some journals and publishers do offer guidelines on this matter, these … read more
Prof. Yannakakis, Director of the Institute of Digital Games spoke alongside Frances Arnold, Chemistry Nobel Prize Winner 2018, Mary Robinson, former President of Ireland, and Katherine Maher, CEO of Wikimedia among another 80 prominent … read more
This workshop seeks to respond to, and provide a forum for, the growing field of Historical Game Studies, focusing in particular on how the digital games medium may facilitate or resist the processes of forgetting and remembering. We are interested in how the … read more