The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Read our latest report: IDG Annual Report - Academic Year 2020/21
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The Institute of Digital Games is thrilled to have Dr. Daniel O'Shiel, postdoctoral researcher and teacher in philosophy, currently working at the Instituto de Filosofía, Universidad Diego Portales, Santiago, Chile, speaking as part of our Game … read more
The Institute of Digital Games has relocated and to celebrate the inauguration of its new premises on the 25th September 2019 starting at 10:30AM and continuing throught the day until 7:00PM, it will be showcasing the innovative game research conducted at the … read more
The question of what constitutes a game as a social object is famously problematic. The alleged impossibility of formulating a complete analytical definition for what constitutes a game is perhaps the most evident symptom of that difficulty. One expression of … read more
For most people, August is a month for resting and vacationing… Clearly, our staff are not most people! To showcase and discuss their most recent research efforts, they will spend the beginning of August in Japan to attend the 2019 … read more
Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of … read more
Techne', one of the leading academic journals in the philosophy of technology, released today Virtual Subjectivity: Existence and Projectuality in Virtual Worlds an academic article by the IGD's Dr. Daniel Vella and Prof. Stefano Gualeni The two are … read more