The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The Institute of Digital Games is thrilled to have Dr Jonne Arjoranta in this academic year's Game Seminar Series with his presentation Insulting with Emotes in Hearthstone: Examining use of communication in an Online Multiplayer Game - 6th … read more
The Institute of Digital Games is thrilled to have Dr. Jaroslav Švelch kick-off this academic years Game Seminar Series with his presentation Awe, terror and spreadsheets: Video game monsters as computational others - 26th October 15:00 at the Institute of … read more
Together with the Centre for the Digital Humanities, and as part of his visiting professorship at the University of Gothenburg, IDG's Stefano Gualeni is organizing a day-long seminar titled 'GAME STUDIES AND THE DIGITAL HUMANITIES'. This seminar will … read more
The work of IDG Ph.D. student Daniel Karavolos has been presented in two conferences during August 2018: "Using a Surrogate Model of Gameplay for Automated Level Design" was presented in the international conference on Computational … read more
Not a Completely Randomly Generated Game DATA Agent, the game entirely generated on Wikipedia data and OpenStreetMap, has been released on itch.io and is playable both online and via download for both Windows and Mac. Its basis in real … read more
Come and work with Prof. Georgios Yannakakis and Dr. Antonis Liapis, and our team at the Institute of Digital Games - University of Malta in the areas of artificial intelligence and games, machine learning, affective computing, and computational … read more